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Broadcasting Infrastructure

E-sports broadcast solutions for Telia league

James BillingtonBy James Billington8th May 20192 Mins Read
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e-sports
e-sports

German telecommunications company, Telia, which launched a new e-sports league in Finland, has created virtual reality studio tools to televise the weekly competition.

Using pre-existing studio and remote facilities of the production company Streamteam Nordic and leveraging cost-effective virtual studio tools Broadcast Solutions provides Telia with a flexible and individual production setting that best fits their needs and enables the maximum use of existing infrastructure.

Recently, Broadcast Solutions implemented a state-of-the-art remote production hub with virtual studio facilities for Streamteam/Telia’s production of Finnish Ice Hockey. Part of this infrastructure is now in use to produce the Telia e-sports Series. This dual-use exhibits the flexibility of the hub and the virtual technology implemented by Broadcast Solutions as the studio and gaming room are located in a production facility 2km away from the remote production hub. For the virtual setting, Broadcast Solutions used technology by virtual reality company Zero Density plus remodelling and implementing a commercially available virtual set.

Switching the studio’s look to the e-sports setting takes only 10 seconds plus the time to change the studio table.

Telia will run the Telia Esports series together with company Assembly, with the inaugural tournament featuring the Counter-Strike: Global Offensive computer game and the Arena of Valor mobile game. The total prize money is US$56,000, where the top e-sports teams in Finland will compete in the series.

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James Billington

James has been Editor of Stadia since 2018 having worked at print and digital magazines and websites around the world covering everything from lifestyle to sport, technology, motoring, and more. He also edits Electric & Hybrid Vehicle Technology International.

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